Hi! I’m Joshua A. Fisher, Ph.D.

Academic, Designer, and Developer studying XR and AI from a Digital Humanist Perspective
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About Me

I am an award-winning professor, digital humanist, and immersive media developer dedicated to XR technologies, applied AI, interactive storytelling, and community-engaged practices. My interdisciplinary approach bridges academic research with industry innovation, striving to create interactive experiences that empower communities and promote democratic engagement in our increasingly computational society.

Academic, Creative, and Technical Practice
With extensive experience in product design and user experience design, I've led impactful XR industry projects for Essence, PIKE Electric, and Waste Connections. My academic work includes over 40 peer-reviewed publications and two edited collections: "An Educator's Guide to Interactive Digital Narrative: Syllabi and Resources from Around the World" and "Augmented and Mixed Reality for Communities."

Teaching and Community Collaboration

Currently, I serve as an Associate Professor of Emerging Media Design and Development. In this role, I lead graduate and undergraduate courses that emphasize practical XR skills, ethical technology usage, and compelling interactive storytelling. My work continually involves collaboration with industry leaders, community organizations, and academic colleagues to ensure each project is not only innovative but also yields tangible social benefits.


Education

Aug 2015 - May 2019 Ph.D. in Digital Media Georgia Institute of Technology
May 2018 Certificate of Science, Technology, and Society Studies Georgia Institute of Technology
Aug 2013 - May 2015 M.A. in Writing and Publishing DePaul University
June 2012 TEFL Certificate TESOL International Association
Aug 2005 - May 2009 B.A. in English Studies with a Minor in Political Science Illinois State University

Career History

Aug 2025 - Current Associate Professor of Emerging Media Design and Development Center of Emerging Media Design and Development, Ball State University, Muncie, Indiana
Aug 2022 - Aug 2025 Assistant Professor of Emerging Media Design and Development Center of Emerging Media Design and Development, Ball State University, Muncie, Indiana
May 2022 - May 2024 Program Leader - Professional Certificate of AR/VR Development Tandon School of Engineering, New York University via Emeritus Inc., New York City, New York
Aug 2019 - July 2022 Assistant Professor of Immersive Media Department of Interactive Arts and Media, Columbia College Chicago, Chicago, Illinois
Aug 2015 - May 2019 Instructor and Graduate Research Assistant Digital Media Program, Georgia Institute of Technology, Atlanta, Georgia
Jan 2024 - Current Principal Digital Director Pageless Studios, Chicago, Illinois
Jan 2020 - Jan 2024 CTO The Immersive Path, Chicago, Illinois
Aug 2015 - May 2019 Founder and Consultant Fisher Digital Media, Atlanta, Georgia
Aug 2017 - May 2019 Board Member and Emerging Media Advisor FanBoard, Atlanta, Georgia
Aug 2012 - May 2015 Founder and CEO Appoet, Chicago, Illinois

Guiding Philosophy

At the core of my research, teaching, and creative practices is the conviction that emerging media technologies can democratize knowledge and resources, equipping communities and individuals with essential tools for navigating an algorithmically driven world.

I harness XR to craft interactive experiences and stories that advance spatial justice—co‐creating experiences through a research‐through‐design cycle and evaluating them with mixed methods to amplify voices and drive equitable impact.

As an educator shaped by constructivist, dialogic pedagogy, I spark student curiosity through storytelling, balancing theory and praxis. I integrate AI through a digital humanist lens,guiding students to ethically and creatively leverage generative tools for inclusive storytelling, critical inquiry, and heightened accessibility.

By integrating user centered research, interactive narrative strategies, and ethical AI use, I teach others how to design immersive experiences that are engaging and socially meaningful.


My Design, Development, and Teaching Skills

XR Development & Design
  • Unity (C#) & Advanced XR Mechanics

  • WebXR (A-frame, 8th Wall)

  • Mobile AR (ARKit/ARCore, Snap Lens Studio, TikTok House)

  • 3D Asset Creation (Photogrammetry, Volumetric Capture)

  • XR Interaction & Interface Design

Applied AI in XR & Interactive Systems
  • NLP & Computer Vision for XR

  • Conversational AI (Google Cloud, Vertex AI, Dialogflow)

  • AI-Enhanced User Experiences

  • Data and document summarization for AI training

Full-Stack Web & Mobile Application Development
  • JavaScript Frameworks (React.js, Three.js) & HTML/CSS

  • Back-End Development (PHP, MySQL, Firebase)

  • Native & Cross-Platform Mobile Apps

  • CMS & Web Platform Customization (WordPress)

User Experience (UX) & Human-Centered Design
  • UX/UI Design & Prototyping (Figma, Basalmiq, ShapesXR)

  • Participatory & Research-Driven Design

  • Ethical & Inclusive XR Design

  • Interactive Storytelling & Narrative Design

Entrepreneurship, Leadership & Commercialization
  • Tech Entrepreneurship ($250K+ Funding)

  • Product Management (10+ Products)

  • Agile Methodologies & Collaborative Workflows (GitHub, Trello)

  • Grant Writing & Strategic Industry Partnerships

Pedagogy, Curriculum Development & Research
  • Immersive Media Curriculum Design (University Level)

  • Studio-Based & Project-Based Teaching

  • Agile Methodologies & Collaborative Workflows (GitHub, Trello)

Academic Publications

Industry and Academic Portfolio

Courses Taught

Communication and Culture

Explores contemporary social media, fake news, and XR (mixed, augmented, virtual reality) concerning identity and community. Students use communication, performance, and cultural studies to interrogate online games, social networks, and news, applying media theories to analyze chosen artifacts.

Serious Games and Simulations

Guides students in designing and developing games for education, politics, argumentation, and community engagement. Learn to implement procedural rhetoric, convert structural/community dynamics into game mechanics, and model natural forces.

Immersive Media Series

This core BA series covers immersive media history, AR/MR/VR design principles, and humanist/STS issues. Students develop diverse projects like SparkAR filters and Unity VR interactive narratives, culminating in a capstone project taking an immersive concept from vision to distribution.

Usability and Research Evaluation Methods

Explores usability principles for digital interactive communication content. Students learn to collect user requirements, apply core usability/UX principles, conduct testing and data analysis, use iterative processes, and develop usable interactive systems, linking design research to interaction design and user behavior.

Nonlinear and Interactive Stoyrtelling

Explores principles of nonlinear storytelling and non-traditional narrative architectures. Students learn frameworks for interactive storytelling via applied communication design, creating and testing user-interaction-based narratives. Portfolio pieces produced using Twine and Snap’s Lens Studio.

Unity and XR

Master XR development in Unity, blending AR/VR design principles with 3D mathematical foundations. Students explore C# scripting, customizing 3D components, constructing interactive virtual environments, utilizing rendering pipelines, and navigating the XR ecosystem workflow. Culminates in a diverse digital portfolio.

Applied Research Lab

Students conduct research emphasizing strategic information and communication design. Activities include iterative usability studies, summative research, method selection, IRB protocol development, user study execution, data analysis, and drafting publications for academic/trade journals.

Creative Projects and Development Lab

Students design and develop novel story forms, interactive systems, news platforms, and multimedia apps in emerging media and communication design. Projects utilize communication design models, contextual inquiry, human factors, and user-centered design, informed by a research-driven, iterative process.

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