Exploring the future of driver and operator safety with an interactive 360° VR experience, built in Unity for the Meta Quest platform, featuring real-time feedback and scoring.
I collaborated with Waste Connections to develop a forward-thinking VR safety training prototype. This immersive experience, built using Unity for the Meta Quest, placed users directly into realistic 360° scenarios. The prototype focused on critical safety protocols for drivers and operators, incorporating interactive elements like hazard identification, multiple-choice questions, protocol judgment exercises, and embodied actions, all with scoring and real-time feedback to gauge and reinforce learning.
Developer and project manager
Protoype Usage
Unity, XR Interaction Toolkit, AVPro, HLS video
Qworky Inc. for Waste Connections
For Industry
For Private Use
Waste Connections sought to explore innovative methods to elevate safety training for their drivers and operators. The goal was to:
Assess the viability of VR for high-impact, memorable training.
Simulate complex, potentially hazardous real-world scenarios safely.
Move beyond traditional training to more engaging, hands-on learning.
Utilize embodied cognition to ensure safe driving procedures are rememebered.
Pageless Studios developed a functional VR prototype to demonstrate the power of immersive learning for Waste Connections. Using Unity and the Meta Quest platform, we created interactive 360° VR scenarios that tested and reinforced key safety behaviors.
True VR Immersion: Leveraging the Meta Quest for a fully embodied experience.
Scenario-Based Learning: Moving beyond passive viewing to active participation.
Interactive Skill Assessment: Incorporating diverse mechanics to test judgment and actions.
Data-Driven Insights: Scoring and feedback to measure understanding and identify areas for improvement.
Users physically looked around and identified potential safety hazards (e.g., pedestrians, obstacles, equipment issues) by pointing or clicking within the 360° VR environment.
The VR system tracked physical movements, like requiring users to demonstrably look both ways at an intersection before proceeding or choosing a stopping distance, reinforcing crucial safety habits.
Immediate feedback was provided for user actions, and a scoring system tracked performance across various interactive tasks, offering insights into learning progress.
Contextual questions tested knowledge directly within the immersive simulation, ensuring focused learning.