VR Fleet Training Unity & Meta Quest

Exploring the future of driver and operator safety with an interactive 360° VR experience, built in Unity for the Meta Quest platform, featuring real-time feedback and scoring.

I collaborated with Waste Connections to develop a forward-thinking VR safety training prototype. This immersive experience, built using Unity for the Meta Quest, placed users directly into realistic 360° scenarios. The prototype focused on critical safety protocols for drivers and operators, incorporating interactive elements like hazard identification, multiple-choice questions, protocol judgment exercises, and embodied actions, all with scoring and real-time feedback to gauge and reinforce learning.

General Information

Project Role

Developer and project manager

Downloads/Views

Protoype Usage

Tech Stack

Unity, XR Interaction Toolkit, AVPro, HLS video

Client

Qworky Inc. for Waste Connections

Publications

For Industry

Still Available

For Private Use

   

The Challenge: Proactively Enhancing Safety in Complex Environments

Waste Connections sought to explore innovative methods to elevate safety training for their drivers and operators. The goal was to:

  • Assess the viability of VR for high-impact, memorable training.

  • Simulate complex, potentially hazardous real-world scenarios safely.

  • Move beyond traditional training to more engaging, hands-on learning.

  • Utilize embodied cognition to ensure safe driving procedures are rememebered.

A VR scene of a man standing in a lot in front of a billboard showing a garbage truck.

Our Approach: Immersive VR Prototype for Critical Skill Development

Pageless Studios developed a functional VR prototype to demonstrate the power of immersive learning for Waste Connections. Using Unity and the Meta Quest platform, we created interactive 360° VR scenarios that tested and reinforced key safety behaviors.

  • True VR Immersion: Leveraging the Meta Quest for a fully embodied experience.

  • Scenario-Based Learning: Moving beyond passive viewing to active participation.

  • Interactive Skill Assessment: Incorporating diverse mechanics to test judgment and actions.

  • Data-Driven Insights: Scoring and feedback to measure understanding and identify areas for improvement.

Exploring Next-Generation Training: Prototype Features

A highlighted road hazard as part of a VR experience.
VR Hazard Identification

Users physically looked around and identified potential safety hazards (e.g., pedestrians, obstacles, equipment issues) by pointing or clicking within the 360° VR environment.

A mini game with yellow lines indicating where a truck should stop.
Protocol Judgement Exercises

The VR system tracked physical movements, like requiring users to demonstrably look both ways at an intersection before proceeding or choosing a stopping distance, reinforcing crucial safety habits.

A scorecard tracking user performance.
Scoring & Real-Time Feedback

Immediate feedback was provided for user actions, and a scoring system tracked performance across various interactive tasks, offering insights into learning progress.

A mini game with yellow lines indicating where a truck should stop.
In-VR Multiple Choice Questions

Contextual questions tested knowledge directly within the immersive simulation, ensuring focused learning.