ARES A Room-scale VR Thriller

ARES begins with the user being told that they have just won their own reality TV show in space. Due to funding cutbacks at NASA, Hollywood has become the only way to explore space. The user steps into a space pod with the cameras rolling while the audience back home watches. The scene fades out as the user blasts off. Within moments, there is an explosion and the craft plunges through the atmosphere of an unknown planet into an underground cave. With the help of the emergency drone TINK, the user must navigate the sinuous underground caverns to get back to the surface of the planet. After making it to the final cavern, the user climbs a wall to the surface to discover s/he is on Mars. Billboards for future products float in the distance as the atmosphere teems with interplanetary travelers.

General Information

Project Role

Game Designer, Developer, and VR UX Designer

Downloads Views

Closed Study

Tech Stack

Unity, C#, SteamVR

Affiliated Research Lab

Prototyping eNarrative Lab, Georgia Institute of Technology

Publications and Presentations

VSMM 2017, CHI 2017, IEEE VR 2017

Still Available

Upon Request

   

Demo Video

Process

Wireframing the Virtual Environment

The Rendered VE

Natural movement is not a catch-all solution for establishing presence in a Virtual Environment (VE). However, movement is a ubiquitous interaction across VEs. Consequentlly, when movement can be used contextually within an experience, it is conducive to both dramatic agency and presence. In agreement with Suma, natural-walking, achieved through the subtle application of continuous repositioning techniques and is a preferred method to achieve those aforementioned ends. To those ends, the VE was constructed as overlapping sections that could reposition and reorient the user to achieve a natural movement affordance.

Version 1 of ARES VE