Hi! I’m Joshua A. Fisher

an Assistant Professor of Immersive Media studying XR from an STS perspective
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About Me

Joshua A. Fisher, Ph.D. is an expert in participatory, community-focused platforms for XR storytelling and content development. He recently completed his doctorate at the Georgia Institute of Technology in using XR to produce compelling interactive non-fiction experiences. Fisher has published at a variety of IEEE, Springer, and ACM conferences including ACM Multimedia, International Conference on Interactive Digital Storytelling, Virtual Reality 4 Good, CHI-Play, and IEEE VR. His research explores not just the design of XR platforms but the ethics of producing immersive media. Before turning to academia and research, Fisher ran a mobile app development house that focused on developing locative media. A patent for the technology was awarded to the company. Currently, he is an Assistant Professor of Immersive Media in the Department of Interactive Arts and Media at Columbia College Chicago. There, he continues to work with communities, organizations, and cultural institutions on Immersive XR experiences.


Aug 2015 - May 2019 Ph.D. in Digital Media Georgia Institute of Technology
May 2018 Certificate of Science, Technology, and Society Studies Georgia Institute of Technology
Aug 2013 - May 2015 M.A. in Writing and Publishing DePaul University
June 1012 TEFL Certificate TESOL International Association
Aug 2005 - May 2009 B.A. in English Studies with a Minor in Political Science Illinois State University

My Technical Skills

Web Design and Development

HTML, CSS, A-frame, JavaScript, PHP, MySQL, CSS, jQuery, three.js, LUA, Firebase, MapBox, and WordPress

Augmented, Mixed, and Virtual Reality

Unity, C#, Oculus Rift, HTC Vive, Microsoft HoloLens, SteamVR, arKit, arCore, Vuforia, and Leap Motion

Mobile Design and Development

Xcode, Android Studio, Corona SDK, and PhoneGap

Digital Media Production

Adobe Premiere, After Effects, Photoshop, Illustrator, and Audition

My Professional Skills

Teaching and Research

Developed curriculia for EFL lessons, video production, communication and cultural studies, interactive narrative, and principles of visual design

User Experience and Interaction Design

Sketch, Figma, Participatory Desgin, Design as Research, Competitve Analysis, Qualitative and quantitative research methods

Interactive Storytelling, Narrative and Documentary

Developed multiple mobile applications, A/M/VR experiences, and websites for storytelling

Entrepreneurship and Project Management

Founded and developed two startups that offered digital media services

Academic Career History

Aug 2019 - Current Assistant Professor of Immersive Media Department of Interactive Arts and Media, Columbia College Chicago, Chicago, Illinois
Aug 2015 - May 2019 Instructor and Graduate Research Assistant Digital Media Program, Georgia Institute of Technology, Atlanta, Georgia
Aug 2013 - May 2015 Graduate Research Assistant Department of English, DePaul University, Chicago, Illinois
August 2012 - June 2013 English Teacher Coşkun Nilüfer Academy, Istanbul, Turkey
Jan 2010 - May 2012 English Language Professor Jeju National Teacher’s College, Jeju-si, South Korea

Industry Career History

Aug 2015 - Current Founder and Consultant Fisher Digital Media, Atlanta, Georgia
Aug 2017 - May 2019 Board Member and Emerging Media Advisor FanBoard, Atlanta, Georgia
Aug 2012 - May 2015 Founder and CEO Appoet, Chicago, Illinois
Aug 2012 - May 2015 Digital Consultant SunBeam Marketing Solutions, Chicago, Illinois

2020 Publications

Research Statement

Over the last decade, my work and study have been focused on the digital and rhetorical affordances of emerging media for storytelling within communities. Naturally interdisciplinary, my research has touched upon interaction design, ethics, documentary, and performance studies from a science, technology, and society perspective. Over the last four years of my doctoral study, I’ve been able to weave this humanist background into a technical skillset to produce a robust design-based inquiry and research methodology. At its core, I design and develop digital platforms based in humanistic principles with and for communities, who, in turn, evaluate their effectiveness. From this process, I derive design insights and critically explore how theory as media practice plays out in real-world contexts.

Teaching Philosophy

I have had the privilege of teaching for nearly a decade in a range of different settings, including with students of various ages—from 6 to 60—in Korea, Turkey, Chicago, and Atlanta. What connects these experiences and underpins my teaching philosophy is a belief that students become empowered and curious through storytelling and a dialogic pedagogy. Students take to being lifelong learners when they share openly and critically with one another. As an educator, I make this open communication process my primary goal in each class. Sparking a student's curiosity and providing them with the training they need to best express themselves is the first step in my process. It's a balance of theory and praxis—a constructivist tack that, along with pedagogists Paulo Freire and bell hooks, influences my teaching. I firmly believe that these traditions can be expanded upon and enhanced through digital platforms.

Class Syllabi

Communication and Culture

Students explore the forms and functions of contemporary social media, creative commons, fake news, mixed, augmented, and virtual reality as they relate to identity and community. By utilizing the techniques of communication, performance, and cultural studies students interrogate online social games, social networks, news media, and emerging media applications.

Principles of Visual Design

Principles of Visual Design is a studio course in which students develop skills to represent and critique their ideas in various visual forms and media. The course is comprised of lectures, readings and in-class activities and discussion. Students leave the course able to discuss how we think and communicate through visual means.

Video Production

The course covers the basics of pre-production, production, and post-production. Technical processes such as videography, 360-video production, lighting, sound recording, non-linear editing, and video for gaming and virtual reality. The class is taught through technical workshops and lectures. There are four individual and group projects completed outside of class.

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