I work with emerging media forms to facilitate social change. My specific
focus is on community storytelling and I collaborate with community leaders, artists,
educators, writers, and students on stories of communal significance. For example, I
developed an augmented reality storytelling platform for Georgia Tech. As a teacher,
part of my philosophy includes facilitating opportunities for students to connect
theory to practice by collaborating with communities outside of the classroom. To
enable these kinds of experience I have created local partnerships with the Peachtree
and Pine Homeless Shelter, the Arthur M. Blank Foundation, and the Atlanta Bicycle
Over the years, I have become an established public speaker and storyteller with performances, lectures, and talks on digital publishing, interactive narratives, and augmented reality. I have had the pleasure of teaching courses on visual narrative, storytelling, communication and culture, and mobile development. In my recent past, I’ve founded and managed start-ups, developing a proven entrepreneurial and project management skillset along the way. As I complete my doctoral study, I am seeking an academic position that will enable me to work with communities to develop storytelling platforms that afford reflection, deliberation, and empowerment.
My Technical Skills
Web Design and Development
Augmented, Mixed, and Virtual Reality
Unity, C#, Oculus Rift, HTC Vive, Microsoft HoloLens, SteamVR, arKit, arCore, Vuforia, and Leap Motion
Mobile Design and Development
Xcode, Android Studio, Corona SDK, and PhoneGap
Digital Media Production
Adobe Premiere, After Effects, Photoshop, Illustrator, and Audition
My Professional Skills
Teaching and Research
Developed curriculia for EFL lessons, video production, communication and cultural studies, interactive narrative, and principles of visual design
User Experience and Interaction Design
Sketch, Figma, Participatory Desgin, Design as Research, Competitve Analysis, Qualitative and quantitative research methods
Interactive Storytelling, Narrative and Documentary
Developed multiple mobile applications, A/M/VR experiences, and websites for storytelling
Entrepreneurship and Project Management
Founded and developed two startups that offered digital media services
Academic Career History
Industry Career History
- Fisher, Joshua A., "Bauhaus Scenography for Virtual Reality" Virtual Creativity. 2.1 (2018): (Forthcoming)
- Fisher, Joshua A., Sarah Schoemann "Toward an Ethics of Interactive Storytelling at Dark Tourism Sites in Virtual Reality" 2018 International Conference on Interactive Digital Storytelling. Springer, Cham, 2018. (Forthcoming)
- Fisher, Joshua A., Jay Bolter "Ethical Considerations for AR Experiences at Dark Tourism Sites" 2018 IEEE International Symposium on Mixed and Augmented Reality (ISMAR), Berlin, 2018. (Forthcoming)
- Fisher, Joshua A.,Linying Shangguan, Joshua Crisp "Developing a Platform for Community-curated Mixed Reality Play Spaces" In Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play. ACM, 2018 (Forthcoming)
- Fisher, Joshua A., Amit P. Garg, Wesley Wang, Karan Pratap Singh. "Bauhaus Scenography for Virtual Environments." 23rd International Conference on Virtual Systems and Multimedia (VSMM). IEEE, 2017.
- Fisher, Joshua A. "Empathic Actualities: Toward a Taxonomy of Empathy in Virtual Reality." International Conference on Interactive Digital Storytelling. Springer, Cham, 2017.
- Fisher, Joshua A., Amit P. Garg, Karan Pratap Singh, Wesley Wang. 2017. "ARES: An Application of Impossible Spaces for Natural Locomotion in VR" 2017 CHI Student Game Competition. Extended Abstracts on Human Factors in Computing Systems (CHI EA '17). ACM, New York, NY, USA
- Fisher, Joshua A., Amit P. Garg, Karan Pratap Singh, Wesley Wang. “Designing Intentional Impossible Spaces to Increase Presence in Virtual Reality Narratives” 2017 IEEE Virtual Reality (VR), Las Vegas, NV, 2017
- Fisher, Joshua A. "Utilizing the Mixed Reality Cube Taxonomy for Interactive Documentary Research." Proceedings of the 1st International Workshop on Multimedia Alternate Realities. ACM, 2016.
- Fisher, Joshua A. "Strong Concepts for Designing Non-verbal Interactions in Mixed Reality Narratives." International Conference on Interactive Digital Storytelling. Springer, Cham, 2016.
Over the last decade, my work and study have been focused on the digital and rhetorical affordances of emerging media for storytelling within communities. Naturally interdisciplinary, my research has touched upon interaction design, ethics, documentary, and performance studies from a science, technology, and society perspective. Over the last four years of my doctoral study, I’ve been able to weave this humanist background into a technical skillset to produce a robust design-based inquiry and research methodology. At its core, I design and develop digital platforms based in humanistic principles with and for communities, who, in turn, evaluate their effectiveness. From this process, I derive design insights and critically explore how theory as media practice plays out in real-world contexts.
I have had the privilege of teaching for nearly a decade in a range of different settings, including with students of various ages—from 6 to 60—in Korea, Turkey, Chicago, and Atlanta. What connects these experiences and underpins my teaching philosophy is a belief that students become empowered and curious through storytelling and a dialogic pedagogy. Students take to being lifelong learners when they share openly and critically with one another. As an educator, I make this open communication process my primary goal in each class. Sparking a student's curiosity and providing them with the training they need to best express themselves is the first step in my process. It's a balance of theory and praxis—a constructivist tack that, along with pedagogists Paulo Freire and bell hooks, influences my teaching. I firmly believe that these traditions can be expanded upon and enhanced through digital platforms.